Maps of the Renshai World
Map by D. Allan Drummond, 1999.
Northlands
The area north of the Weathered Mountains and west of the Great Frenum Range.
The Northerners live in eighteen tribes, each with its own town surrounded by forest and farmland.
The boundaries change, and the map is correct for the year 11,240.
- Asci (ASS-kee)---Home to the Ascai. Patron: Aegir.
- Blathe (BLAYTH-eh)---Home to the Blathe. Patron: Aegir.
- Drymir (DRY-meer)---Home to the Drymirians. Patron: Frey.
- Devil's Island---an island in the Amirannak. A home to the Renshai after their exile.
- Dvaulir (Dwah-LEER)---home to the Dvaulirians. Patron: Thor.
- Erd (URD)---Home to the Erdai. Patron: Freya.
- Farbutiri (par-byu-TEER-ee)---Home to the Farbui. Patron: Aegir.
- Gilshnir (GEELSH-neer)---Home to the Gilshni. Patron: Tyr.
- Gjar (GYAR)---Home to the Gjar. Patron: Heimdall.
- Kor N'rual (KOR en-ROOL)---Sacred crypts near Nordmir.
- Nordmir (NORD-meer)---The Northland's high kingdom. Home to the Nordmirians. Patron: Odin.
- Othkin (OTH-keen)---Home to the Othi. Patron: Aegir & Frigg.
- Renshi (Ren-SHEE)---Original home of the Renshai, now a part of Thortire. Patron: Sif & Modi.
- Shamir (Sha-MEER)---Home of the Shamirins. Patron: Freya.
- Skrytil (SKRY-teel)---Home of the Skrytila. Patron: Thor.
- Svelbni (SWELL-nee)---home of the Svelbnai. Patron: Baldur.
- Talmir (TAHL-meer)---Home of the Talmirians. Patron: Frey.
- Thortire (Thor-TEER-eh)---Home of the Thortirians. Patron: Thor.
- Ti (Tee)---The original name for Devil's Island.
- Varli (VAR-lee)---Home of the Varlians. Patron: Frey & Freya.
- Vikerin (Vee-KAIR-in)---Home of the Vikerians. Patron: Thor.
Westlands
The Westlands are bounded by the Great Frenum mountains to the east, the Weathered Mountains to the north, and the sea to the west and south.
In general, the cities become larger and more civilized as the land sweeps westward.
The central area is packed with tiny farm towns dwarfed by lush farm fields that, over time, have nearly coalesced.
The easternmost portions of the Westlands are forested, with sparse towns and rare barbarian tribes.
To the south lies an uninhabited tidal plain.
- Ahktar (AHK-tar)---One of the largest central farm towns.
- Auer (OUR)---A small town in the eastern section.
- Béarn (Bay-ARN)---The high kingdom. A mountain city.
- Bellenet Fields (Bell-e-NAY)---A tourney field in Erythane.
- Bruen (Broo-EN)---A medium-sized city near Pudar.
- Corpa Bickat (KORE-pa Bi-KAY)---A large city.
- Corpa Leukenya (KORE-pa Loo-KEN-ya)---Home of the cult of the white bird, created by Siderin.
- Corpa Schaull (KORE-pa Shawl)---A medium-sized city; one of the "Twin Cities" (see Frist).
- The Dun Stag---A Pudarian tavern famous for its ale and frequented by travelers and merchants.
- Erythane (AIR-eh-thane)---A large city closely allied with Béarn. Famous for its knights.
- The Fields of Wrath---Plains near Erythane. Home to the Western Renshai.
- Frist (FRIST)---A medium-sized city; one of the "Twin Cities" (see Corpa Schaull).
- Granite Hills---A small, low range of mountains.
- Great Frenum Mountains (FREN-um)---Towering, impassable mountains that divide the Eastlands from the Westlands and Northlands.
- Greentree---A tiny farmtown.
- The Hungry Lion---a Pudarian tavern frequented by locals.
- Iaplege (EE-a-pleej)---A secret gathering of cripples, criminals, and outcasts.
- The Knight's Rest---An inn in Erythane.
- Loven (Low-VENN)---A medium-sized city.
- The Merchant's Haven---The inn in Wynix.
- Myrcide (Meer-si-DAY)---A town of legendary wizards, now in ruins.
- Porvada (Poor-VAH-da)---A medium-sized city.
- Pudar (Poo-DAR)---The largest city of the West; the great trade center.
- The Road of Kings---The legendary route by which the Eastern Wizard is believed to have rescued the high king's heir after a bloody coup.
- Town of Santagithi---A medium-sized town, relatively young.
- Shidrin (SHIH-drin)---A farmtown.
- Sholton-Or (SHOLE-tin OR)---A Western farm town.
- Strinia (STRINN-ee-a)---A small, barbarian settlement.
- The Western Plains---A barren salt flat.
- Wolf Point---a rock formation in the forest surrounding Erythane.
- Wynix (Why-NIX)---A farmtown.
Eastlands
The area east of the Great Frenum Mountains.
It is a vast, overpopulated wasteland filled with crowded cities and eroded fields.
Little forest remains.
- LaZar the Decadent (LA-zar)---A poor, dirty city.
- Prohothra (Pree-HATH-ra)---A large city.
- Rock of Peace---A stone near the road from Rozmath to Stalmize where the bard, Mar Lon, preached peace.
- Rozmath (ROZZ-mith)---A medium-sized city.
- Stalmize (STAHL-meez)---The Eastern high kingdom.
- Tower of Night---A single, black tower originally built by Carcophan's magic, then rebuilt with normal materials.
Outworld
- Alfheim (ALF-highm)---The world of elves. Frey's home.
- Asgard (AHSS-gard)---The world of the gods.
- The Bifrost Bridge (BEE-frost)---The bridge between Asgard and man's world.
- Gladsheim (GLAD-shighm)---"Place of Joy." Sanctuary of the gods.
- Hel (HEHL)---The underrealm ruled by the goddess, Hel.
- Valhalla (VAWL-holl-a)---The heaven for the souls of dead warriors killed in valiant combat. At the Ragnarok, these souls will assist the gods in battle.
Bodies of Water
- Amirannak Sea (A-MEER-an-nak)---The northernmost ocean.
- Brunn River (BRUN)---A muddy river in the Northlands.
- Conus River (KONE-uss)---A shared river of the Eastlands and Westlands.
- Icy River---A cold, Northern river.
- Jewel River---One of the rivers that flows to Trader's Lake.
- Perionyx River (Peh-ree-ON-ix)---A Western river.
- Southern Sea---The southernmost ocean.
- Trader's Lake---A harbor for trading boats in Pudar.
- Trader's River---The main route for overwater trade.